Skip to content
Index
Art Direction

Awakenings

A constructivist world for the ADE 2026 announcement. Statics and motion, built as one system.

ClientAwakenings
RoleArt Director
EventADE 2026
Brief

An open brief, a hard date, and a stage already standing.

Awakenings is the benchmark for techno in the Netherlands, and its ADE show is the flagship night of the year. For the 2026 edition the agency handed over the art direction of the event campaign. The brief was open, the trust was already there, and the date was not moving.

The ask: build the visual world for the announcement. A set of statics for the campaign, motion for the reveal, all of it holding together across every format the festival touches. The starting point was the stage design that already existed for the show.

StaticsA campaign set of stills, all shot inside one world
FilmThe announcement motion piece for the reveal
CutsHorizontal and vertical passes for every screen
ToolA generator the client runs themselves
Inspiration

A stage design that read like a Van Doesburg painting.

Walking through the stage design, the connection clicked. The rig was all planes, beams and hard angles, geometry doing the work of decoration. It read like constructivism pushed into three dimensions.

Two names anchored the research. Theo van Doesburg, whose contra constructions set architecture floating free of gravity. Ivo Pannaggi, whose paintings give machines a kind of theatre. That vocabulary already lived inside the stage. The job became translating it into the festival's visual language.

Theo van Doesburg reference
Theo van Doesburg, contra construction
Ivo Pannaggi reference
Ivo Pannaggi, constructivist composition

The fit is not decorative. Techno is structural music: repetition, tension, release. Constructivism gives that a body. Hard geometry, industrial weight, nothing ornamental.

Synthesis

Constructivism, reworked around the landmark.

The Awakenings landmark is the non negotiable. It is the most recognizable asset the festival owns, and every move has to bend back to it.

Working close with the client, the constructivist geometry was reshaped around the mark until the two read as one object. Planes extend its edges, beams pick up its angles. The logo stops being a flat sign and becomes a monument you could walk around.

The Awakenings landmark, reworked
The landmark, rebuilt as an object
Landmark variation built from the same system
The landmark, second light study
The full construction seen from a low angle
Low angle, the full construction
World

One monument, dense smoke, a single acid yellow light.

The statics treat that monument as a physical thing on a real stage. Dense smoke, one hard backlight, and the festival's acid yellow doing all the colour work. Light behaves the way it does in the main room. It is the material the world is built from.

Every image is a different position in the same space. An aerial view over the full construction, frontal portraits of the monument, low angles, close details. Different crops, one place. That is what makes the set read as a world instead of a collection of renders.

Aerial view over the construction
Aerial view over the construction
Central static from the announcement set
Central static, announcement set
Second central static from the same set
Central static, second frame
Motion

The world shows itself in passes, not poses.

The announcement film sets the grammar. The camera drifts through the smoke, forms resolve out of the dark, and the landmark arrives last, lit from behind like the headliner it is.

From there the system spreads across formats. A horizontal aerial pass for screens and web, a vertical cut for stories and phones. Same world, different windows into it.

Motion, aerial pass
Motion, vertical cut
Still detail from the same world
Still, backlight detail
Craft

Traditional research, with an AI machine on a leash.

The workflow mixed classical visual research with Weavy AI for fast iteration on statics and motion. The tool never decides. It gets handed a world that is already set, references, materials, light behaviour, the reworked geometry, and it iterates inside those walls.

Most of the work sat in the prompting. Building the brief the machine reads, layering reference on reference, correcting drift, throwing away everything that steps outside the world. Generation is cheap. Judgement is the craft.

The loop
01 ResearchVan Doesburg, Pannaggi, the stage itself
02 BriefThe world, written for the machine
03 GenerateWeavy AI, statics and motion
04 CurateKeep what stays inside the world
05 RefineLayer, correct, regenerate

The payoff is speed without losing authorship. A set of assets that all read as one thing, made fast enough to genuinely explore, refine, and still hit the date.

Tool

The last deliverable was not an asset. It was the machine that makes them.

The announcement was only the opening. Behind it sat 31 acts, each one needing its own poster in two formats, with names, dates and rooms that kept moving until the week of the show. Done by hand that is a week of production and a second week of version control.

So the deliverable changed. The world was already a system: one duotone, one smoke field, one lockup, one type hierarchy. I built the client a generator that applies it. A press photo goes in and the same six moves run every time, whatever the photo is. A full body, a chest up portrait, a duo. They all come out belonging to the same night.

Asset generatorRunning
Jeff Mills, Awakenings ADE 2026 asset made by the generator
Jeff Mills
InOne press photo
  1. 01 CutoutSubject lifted
  2. 02 GradeDuotone to acid
  3. 03 FieldSmoke rebuilt
  4. 04 LockupMark set
  5. 05 TypeName, date, room
  6. 06 ExportBoth formats
Out9:16 and 4:5, ready to post

The client runs it themselves. A lineup change at noon is a finished asset five minutes later, still inside the world. That is the part that landed. Not that a machine made the images, but that their own team could make them, at any hour, without anyone having to ask whether it was still on brand.

Next projectLuia MCPA second brain for design teams

All work